﻿using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Browser;
using StoryDesigner.Webservices;

namespace StoryDesigner
{
	public partial class App
	{
		private static TheGameServiceClient _client;

		public App()
		{
			Startup += ApplicationStartup;
			Exit += Application_Exit;
			UnhandledException += ApplicationUnhandledException;

			InitializeComponent();
		}

		public static TheGameServiceClient Client
		{
			get
			{
				if (_client == null)
				{
					_client = new TheGameServiceClient();
				}
				return _client;
			}
		}

		public static Guid InternalSessionId { get; set; }

		public static void ServerError()
		{
		}

		private void ApplicationStartup(object sender, StartupEventArgs e)
		{
			RootVisual = new MainPage(); // new LoginScreen();
		}

		private void Application_Exit(object sender, EventArgs e)
		{
		}

		private void ApplicationUnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
		{
			// If the app is running outside of the debugger then report the exception using
			// the browser's exception mechanism. On IE this will display it a yellow alert 
			// icon in the status bar and Firefox will display a script error.
			if (!Debugger.IsAttached)
			{
				// NOTE: This will allow the application to continue running after an exception has been thrown
				// but not handled. 
				// For production applications this error handling should be replaced with something that will 
				// report the error to the website and stop the application.
				e.Handled = true;
				Deployment.Current.Dispatcher.BeginInvoke(delegate { ReportErrorToDOM(e); });
			}
		}

		private void ReportErrorToDOM(ApplicationUnhandledExceptionEventArgs e)
		{
			try
			{
				string errorMsg = e.ExceptionObject.Message + e.ExceptionObject.StackTrace;
				errorMsg = errorMsg.Replace('"', '\'').Replace("\r\n", @"\n");

				HtmlPage.Window.Eval("throw new Error(\"Unhandled Error in Silverlight Application " + errorMsg + "\");");
			}
			catch (Exception)
			{
			}
		}
	}
}